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Obduction
Obduction







  1. OBDUCTION FULL
  2. OBDUCTION PS4
  3. OBDUCTION TV

Some may remember this approach from days of old and appreciate it, but for people who have a life, responsibilities, or a small mountain of other games to play, this can be the kiss of death. In my view, a good puzzle provides players with everything they need within a confined area and tests their situational thinking, rather than their memory or their ability to withstand long slogs across the map to flip a switch or recover a crucial piece of information seen hours ago. Obduction quickly becomes an exercise in tedium. In contrast, Obduction requires the player to wander around with little knowledge or learning while looking for the next object to manipulate in the hopes of progressing. Whereas a game like The Witness didn’t explain much of its world to the player, exploration was almost always rewarded with new knowledge and its line puzzles were engaging in and of themselves. Past the loading, Obduction quickly nosedives into long, long walks between points of interest, more excruciating loading screens, and baffling obstacles that I hesitate to even call puzzles. The loading screen is visually arresting as players witness reality fracturing into millions of tiny elements that gyrate and envelop the player, but after sitting through this same 30-second sequence over and over and over again, this image will come to haunt and annoy. With the precision of a mouse it’s not terribly difficult, but it manages to be obnoxious using a DualShock 4.Īnother example of this sloppiness comes through in the excessive loadtimes. Players will struggle to maneuver a tiny reticle over small objects in order to activate switches or pull levers.

OBDUCTION PS4

Not optimizing the display text for a console release is perplexing and speaks to the sloppy nature of the game in general.įor instance, the controls don’t work well on a PS4 controller.

OBDUCTION TV

It’s also all but impossible to read on a TV screen that’s not parked right next to the player’s eyeballs. Yet this narrative doesn’t compliment the gameplay in any way - it’s ancillary rather than additive. The devs provide a lot of lore, but most of it comes through notebooks and journals. Obduction attempts to tell a story about people from across time being abducted and forming a community on these alien worlds. However, this sense of immersion, storytelling, and discovery doesn’t last long.

OBDUCTION FULL

Cyan Worlds makes use of old-school full motion video and real actors as NPCs to help deliver the premise. The first hour of the adventure features decent pacing, builds a sense of intrigue, and delivers puzzles in a fairly clear manner. Yet while this new release from Cyan Worlds might respect the intellect of its players, it does not respect their time.Īfter being abducted by aliens in the opening sequence, players find themselves on a strange world nearly devoid of life, but brimming with tiny buttons to push and switches to flip. Obduction follows in the footsteps of games like Myst and Riven as an open-world, environmental puzzle game that requires an attention to detail and a saint’s patience from its audience. LOW A third of the game is loading screens.









Obduction